The launch distance of the last hit now changes depending on the opponent's weight.Ī majority of the changes have gone to Ultimate's DLC characters. Reduced the detection for pushing opponents while charging. Increased the amount of time the opponent gets slowed when used against a projectile.Īdjusted launch angle and maintained launch distance.ĭecreased the speed of the reflect detection.ĭecreased the speed of the edge-grab range detection.Īdjusted the behavior to prevent certain situations where the opposing fighter would get hit by the minecart, become trapped, and then sometimes go through the landscape.Įxtended the amount of time opponents will be in the damage animation when hit with the tip of the attack. Made it easier to hit multiple times when hitting an opponent on the ground with Shakunetsu Hadoken. Increased the amount of time for additional button inputs to continuously use attacks. Reduced vulnerability when the attack hits. Increased speed for the counter detection. ![]() Made it so Luma will be in front when using the move in reverse.Įxtended launch distance of the last hit. Increased the amount of time hit detection lasts for the high-damage window. Made it easier to hit in the high-damage window. Increased power in the high-damage window.Įxtended launch distance in the high-damage window. The full list of changes can be seen below. The full patch notes have been uploaded to the Nintendo website, along with the latest Fighter Adjustments. Ultimate's 12.0.0 update has been deployed to all Nintendo Switch owners. ![]() Ultimate update version 12.0.0 patch notes Beyond Kazuya, however, there are also a handful of major balance updates for the rest of the Super Smash Bros. A full day has passed and now the version 12.0.0 patch is ready to roll out. ![]() It began with Series Director Masahiro Sakurai unveiling official gameplay for Tekken's Kazuya Mishima, as well as offering a release date for the newest addition to the DLC roster. Ultimate players have had a good week so far.
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